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Ships are the customizable, player-controlled vessels used for naval combat and exploration within Skull and Bones.
Summary[]
Capable of traveling across oceans and other deep waterways, ships are most often used to freight goods and passengers for purposes such as trade, warfare, or simply very common mode of transportation. It is also where players will spend their gameplay time on the high seas.
Ships are fully customizable and are available in multiple class types. At the beginning of a game, the player will decide which of the available ships to use for the duration of the current adventure. Each ship class has weapons or abilities unique to its type as well as a unique crew. The ship's abilities include a high-damage 'ultimate' that is placed on a cooldown timer once it is used.
Players can choose additional options to customize. This includes weapons, sails, figureheads, and wheels. Design unique logos to be displayed to better identify your vessel. However, each class also has a particular role (like in classic MMOs: DPS, tank, or healer) and a unique perk that nudges players towards a particular playstyle.
Ship list[]
Name | Tonnage | Role | Availability | Location | Resources | Perk | Notes |
---|---|---|---|---|---|---|---|
Dhow | Extra Small | DPS | Starter ship | N/A | Hunter: Allows for collecting resources while hunting animals. | A small vessel originally built to hunt wildlife along rivers and coastlines. | |
Bedar | Small | DPS | Main quest |
|
Lancer: +25% ramming damage and applies the Flooded Effect on ram, -50% slowing effect from Torn Sails | A small maneuverable ship that can ram targets and cause flooding damage. | |
Hulk | Small | Tank | Rover | Sacred Tree |
|
Ironclad: +250% Brace Strength and +25% BS recover, BS loss on hit reduced by -20% | More durable and capable of taking sustained damage, this ship specializes in bracing against incoming fire. |
Cutter | Small | Healer | Rover | Lanitra |
|
Unburden: Severe Damage and Hull Health regenerate by 1% and 0.5% per second, respectively; regenerates Hull Health on friendly ships in a 100m radius by 1% per second; +60% Repair Weapon effect on other ships. | A ship capable of supporting other ships in the thick of combat. |
Barge | Small | DPS | Buccaneer | Kaa Mangrove |
|
Wildfire: +10% Weapon Damage; Burning Damage charges Ablaze 50% faster; when applied, Ablaze spreads to all enemy ships in a 125m radius (making it an AOE weapon). | A ship specialized in dealing fire and burning damage, before spreading the chaos to nearby ships. |
Sloop | Small | DPS | Buccaneer
OR complete The Devil's Gambit |
Sunken Goldmine |
|
Outburst: +15% Explosive Damage; +20% damage to structures; Explosive hits have a 50% chance to trigger an explosion dealing 1500 damage in a 150m radius. | With the right weapons equipped, this ship is able to stand toe-to-toe with multiple enemies. |
Padewakang | Medium | DPS | Brigand | Telok Penjarah |
|
Detonate: +15% Weapon Damage radius; +20% damage to structures; Explosive hits have a 70% chance to trigger an explosion dealing 1000 damage in a 125m radius (targets on fire always trigger the explosion). | A larger ship capable of taking on multiple enemies when properly equipped. |
Snow | Medium | Tank | Corsair
OR complete Nightfall Missives |
Khmoy Estate |
|
Tenacity: +50% Brace Strength and +150% BS recovery; BS recovers by 4% per second while bracing. | A ship with increased durability and holding its ground in a fight. It specializes in bracing against incoming fire and provides resistance against the elements. |
Brigantine | Medium | DPS | Cutthroat | Ruined Lighthouse |
|
Bullhorn: +45% ramming damage and applies the Flooded Effect on ram, -80% Torn Sails duration | A swift ship that is able to ram singular targets and cause flooding damage. |
Sambuk | Medium | DPS | Cutthroat | Black market |
|
Scorched: +30% damage against ships Ablaze; applying the Ablaze effect instantly deals 5000 Burning Damage to the ship and spreads the effect to enemies in a 150m radius. | A ship specialized in dishing out fire damage and burning its targets. It is also able to target multiple enemies in close proximity. |
Non Playable Ships[]
Ship combat[]
Players can raise, lower, and trim sails to adjust speed. To slow an opponent down, fire cannons through their sails to create holes for the wind to pass through. Damage the ship's hull to allow boarding, or to sink it. The weapons fire and reload at a very fast speed which can make for a fast paced combat. The ships are relatively agile and maneuvering to a broadside position can be done very quickly with practice. This is good for both boarding, or moving out of the way of an incoming assault.
Weapons include broadside cannons, chase cannons, rockets, and mortars. Players can rotate between available weapons using the controls.
The player's view during gameplay can rapidly change depending on what the player has assigned the crew to do. Players can view the guns while aiming and firing, watch over the shoulder of the NPC at the wheel, or take a look through the spyglass of the npc in the crow's nest.