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Weapons in Skull and Bones are an Important part of Equipment. Depending on the Ship you can equip up to 5 Weapon systems which can be Equipped in the Bow, The Stern, Starboard, Portside and for Auxiliary weapons, in the middle of the Ship. Different weapons will deal various types of damage: Basic, Piercing, Flooding, Fire or Explosive. Some weapons can even repair allied ships and can be a great asset if you be sailing with other friendly captains. Weapons are also sorted in Tiers and Rarities.


Weapon Types:[]

All Deck Weapons[]

Culverin[]

Default

Tearing

Basilisk

Special

Demi-Cannon[]

Default

Flooding

Zamzama

Special

  • Vogel Greif

Top Deck Weapons[]

Long Gun[]

Default

Fire

Repair

Special

Bombard[]

Default

Fire

Repair

Mons Meg

Special

Torpedo[]

Default

Shalei

Special

Bow Weapons[]

Ballista[]

Default

Great Springald

Special

Sea Fire[]

Default

Kallinikos Flame

Special

Auxiliary[]

Mortar[]

Default

Repair

Leopold

Special

  • Le Fléau

Rocket[]

Default

The Termites

Special

Damage Types[]

Also referred to as "white" damage, is the basic damage on a Weapon. Further Damage types are additional to the Basic damage of a Weapon and will be reduced by certain armour plates, allowing for countering certain builds or preparing for specific enemies.

Basic[]

Piercing[]

Flooding[]

Fire[]

Explosive[]

Status Effects[]

Ablaze[]

Status Effect is triggered when a ship has suffered significant fire damage. Ablaze deals high damage over a period of time.

Flooded[]

is triggered when a ship has suffered significant flooding damage. Flooded deals medium damage over a period of time, half of which is irreparable using repair kits. Also, the ship is slowed down while Flooded is in effect.

Torn Sails[]

is triggered when a ship's sails has suffered a certain amount of damage. Torn Sails causes the ship to be immobile for a period of time.

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