Weapons in Skull and Bones are an Important part of Equipment. Depending on the Ship you can equip up to 5 Weapon systems which can be Equipped in the Bow, The Stern, Starboard, Portside and for Auxiliary weapons, in the middle of the Ship. Different weapons will deal various types of damage: Basic, Piercing, Flooding, Fire or Explosive. Some weapons can even repair allied ships and can be a great asset if you be sailing with other friendly captains. Weapons are also sorted in Tiers and Rarities.
Weapon Types:[]
All Deck Weapons[]
Culverin[]
Default
Tearing
Basilisk
Special
Demi-Cannon[]
Default
Flooding
Zamzama
Special
- Vogel Greif
Top Deck Weapons[]
Long Gun[]
Default
Fire
Repair
Special
Bombard[]
Default
Fire
Repair
Mons Meg
Special
Torpedo[]
Default
Shalei
Special
Bow Weapons[]
Ballista[]
Default
Great Springald
Special
Sea Fire[]
Default
Kallinikos Flame
Special
Auxiliary[]
Mortar[]
Default
Repair
Leopold
Special
- Le Fléau
Rocket[]
Default
The Termites
Special
Damage Types[]
Also referred to as "white" damage, is the basic damage on a Weapon. Further Damage types are additional to the Basic damage of a Weapon and will be reduced by certain armour plates, allowing for countering certain builds or preparing for specific enemies.
Basic[]
Piercing[]
Flooding[]
Fire[]
Explosive[]
Status Effects[]
Ablaze[]
Status Effect is triggered when a ship has suffered significant fire damage. Ablaze deals high damage over a period of time.
Flooded[]
is triggered when a ship has suffered significant flooding damage. Flooded deals medium damage over a period of time, half of which is irreparable using repair kits. Also, the ship is slowed down while Flooded is in effect.
Torn Sails[]
is triggered when a ship's sails has suffered a certain amount of damage. Torn Sails causes the ship to be immobile for a period of time.